Cascading Failure Update 9

Welcome to the new year of 2021. We have been working hard over the last few months and have a nice big content drop in this patch. We are introducing new vehicles for both factions as well as a new Company, for weapon unlocks. For IFAF we have three variants of Tanks to fit multiple scenarios and hopefully bring some much-needed Armour columns to the IFAF arsenal. The CC have been given Siege Mechs. These Quad walkers are designed to be mobile emplacements, once deployed they will use their main fire mode to destroy or defend locations.

Alongside the new vehicles we have added a new game mode just for you! Player vs Player is here as per request. This will allow you to go up against your friends to see who will reign supreme. If people enjoy the Player vs Player mode, we can look into a match making system for those who are not on the discord. If you join the ‘Looking For Group’ group on discord you can find matches from our regulars and even us for all game modes.

One thing that was made apparent in matches is that the late game of Assault and PVP can get quite slow once the maps resources start to run on empty. To remediate this, we have added a new structure called the Power Converted. A heavy cost in power and a very minimal resource generation, they are designed to fill that gap of resources towards the late game. This new structure is also very useful for Wave Defense as you will be able to passively generate resources for repairs and replacements.

Our last major update is that Refinery has been reworked. We did not like how some of the combat lanes were being formed and have made alterations to give players a better experience in some of the harder locations to hold. The map has also had a small visual update and rework.

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We hope this update gives you a lot to work with and that you are able to enjoy final being able to take on your friends and foes alike!

Thank you for Supporting the Development of Cascading Failure.

New:

  • Players can now select their colour when in the lobby

  • New Game Mode: Player vs Player game mode added, 1v1 or 2v2 supported across all maps

  • New Structure: Power Converter

    • Cost: 380, Requires 4 Power to operate

    • Produces 2 resource every 5 seconds.

  • New Research: Regulated Power Conversion

    • On Researched upgrades all Power Converters to produce 1 to 1 with power consumption.

  • New Research: Siege Mechanics (allows production of Siege Mechs)

  • New Research: Advanced Mechanics (allows production of Tanks)

  • New CC Vehicles

    • Rocket Siege Walker

      • Un-Sieged: Shoots single micro rockets at enemies

      • Sieged: Shoots a barrage of micro rockets at enemies

    • Slug Siege Walker

      • Un-Sieged: Shoots slow micro rockets at enemies

      • Sieged: Shoots a High Damage Slug Shell at enemies

    • Anti-Air Siege Walker

      • Un-Sieged: Shoots standard minigun at enemies

      • Sieged: Shoots Duel Pulse Laser rounds at Air Units and Drop Pods

  • New IFAF Vehicles

    • AAV Tank: Equipped with Cannon and Machine Gun

    • AAV Rocket Tank: Equipped with Duel Rocket Pods

    • AAV Anti-Air Tank: Equipped with Homing Anti-Air Missile Launcher

  • New Gear Unlocks:

    • IFAF Engineer Helmet, Tier 6 Company Unlock

    • CC Engineer Helmet, Teir 6 Company Unlock

  • New Company: Wolf Gang Defense

  • New Weapon: WGD PFW

  • New Weapon: M1048 Shotgun

  • New Weapon: WGD RPG

  • New Weapon: M243 Autogun

  • New Order: Siege & Un-Siege Mech

  • New Order: Follow Unit, will order selected units to follow the targeted unit



Fixed:

  • Strike Drones will now engage enemies without being first fired upon

  • Missing menu sounds for buttons updated

  • Lobbies will now display Map and Game Mode correctly

  • LOD's now work correctly on Infantry

  • LOD's apply correctly to Drop Pods

  • BD Enforcer Tracer effect correctly displays direction



Adjustments:

  • Refinery Map rework:

    • Visual updates and Combat lane update

    • Extra Resource point added near Cliffside Base

  • Settlement Map changes:

    • Gold Mining point moved to the low ground under the center point bridge

    • New Standard Mining Point added in place of old Gold Mining Point.

  • Strike Drone Platform cost reduced from 300 to 250

  • ICW Weapon sounds and animations changed

  • IFAF PDW sounds reworked

  • IFAF Elite Rifle sounds reworked

  • CC Carbine sounds reworked

  • Mining Base now supports two modules, a small slot for the turret and a medium slot for the Advance Mining Base

  • CC Mine Damage Increase from 280 to 1000

  • CC Mine Damage Radius Reduced from 300 to 160 (enough for a single target)

  • CC now have their own dropship for Wave Defense

  • Dropships now drop all mech and tank variants

  • Assault AI will build all new mech and tank variants as well as research

  • Engineer Changes:

    • Engineers will now sprint to build location

    • Move & Hold command will auto default engineers to repair structures

    • Sprint will now default to repair structures once location is reached

    • Repair can now be targeted on a unit and will snap to that unit

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Cascading Failure Developer Update

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Cascading Failure Update 8