Cascading Failure Update 4

No major updates this week but a few balancing changes around the resources based on our gameplay experiences as well as feedback. We have also made some small changes around structure placement so you can now rotate structures before placing them, using the Scroll Wheel. This should help with placement of structures since having the rotation after selecting a build location was tedious.

The resource changes in terms of Mining Base cost should solve the Loss game scenario of loosing 1 expansion which could cost you the match, since the bases were so expensive. Instead they have gotten a reduction in price with the Advanced Mining Module having a power requirement instead of an insanely high cost.

We have enjoyed playing quite a few matches on the new map, figuring out strategies and holds for the many locations. Some very intense battles in both modes which lead to some exciting wins and heart-breaking losses.

Thank you for supporting the development of Cascading Failure.

New:


  • Information tabs explaining game modes when in skirmish or multiplayer selections

  • Added Ability to rotate structure before placement using the scroll wheel.

  • Removed structure rotation with placement and holding left mouse. Infantry rotation still the same.

  • Updated and Add new multiplier rewards options based on respawn modes and Wave Set amount.



Fixes:


  • Nailgun stats updated to be correct

  • Training map can default to selection for skirmish

  • Shielded Heavy Assault, Heavy Assault Infantry and Grenadier no longer receive the shield buffer upgrade.

  • Fixed crash when exiting crossroads map with asset clean-up error.

  • Reticle change now defaults on weapon and sight change to stop mismatch.



Adjustments:


  • Made weapon preview buttons be consistent with stat display

  • Match Starting time for Wave Defence is now 150 seconds instead of 120, On easy mode time is 240 seconds instead of 120. This will allow for easier non rushed expansions at the start of the game. More beneficial for solo play.

  • Mining Base Cost Changed to 100 from 300

  • Mining Base Health changed to 800 from 1200

  • Advanced Mining Base Module Cost Changed to 250 from 450

  • Advanced Mining Base Module now requires 2 power

  • General Asset and Shader clean-up to reduce game size and load times.

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Cascading Failure Update 5

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Cascading Failure Update 3