Vehicle Combat

We have been busy getting walkers and mech’s buildable and controllable. They have now been implemented with the ability to build vehicles from the Mechanical Bay. A new structure which allows all types of mechanical units to be constructed. The CC have more construction options and do not require uplink connections to the Mechanical Bay but the unit costs are higher. The cheaper IFAF mechs require a connection to the Mechanical Bay and loosing said connection de-activates the Mechs. Keeping a good balance between Offense and Defense is key with vehicle production in Cascading Failure as you must commit heavily to vehicles potentially leaving weak points in defense lines.

20200427222051_1.jpg
20200502155647_1.jpg
Previous
Previous

Cascading Failure Released into Early Access

Next
Next

Glacier in Testing